Hack, hack, hack.

Been a busy week thus far. I've managed to knock out some persistent little buggers. Some of them required larger changes than I might have really liked for this stage of the game under ideal circumstances, but such is life. I've gotten pretty used by now to landing not insignificant chunks of code late and just having to vet them via a few reads of the code and trying to test it like hell. Usually they're on obscure paths (hence, why I get to them late) so I figure if I screw up, the worst that happens is I have to make an update disk for the obscure case. And hey, I was trying to help them. 🙂

Forecast for the rest of the week: more of the same. Need to sit down and write out some planning stuff at some point as well, though.